Takeshi no Chousenjou, a Terrible Game by Design

Picture this: you go to the store and buy a new game for $50. The reason you buy the game is because it’s from a designer or developer that you really love, or because it has a license that excites you. You take the game home and start playing it, only to discover that it’s absolutely terrible. You’re then faced with a tough decision: should you continue playing it to get your money’s worth, or should you stop playing it and cut your losses? The first route might be less than pleasurable, but you can always hold on to the hope that maybe the game gets better later on. The second route will probably make you feel guilty: you’ve wasted all that money on a game that you only played for half an hour. It might even make you feel defeated. You didn’t even try to beat the game. It’s a tough decision, and it’s a decision that people unfortunately have to face all too often. But is it a decision that a game designer would ever make his customers face on purpose?

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