In recent years, mobile devices have become ubiquitous across our everyday lives and are seeping into informal and formal educational settings. As a response, scholars, educators, and game designers alike have begun to explore mobile platforms as educational tools. In this paper, we hope to provide a vocabulary and framework for this exploration. Our goals are twofold: 1) to consider the design of mobile activities in terms of theories of learning, mapping mechanics on a theoretical platform, and 2) offer a framework to inform future learning design with mobile technologies. We hope this paper adds to the discussion around mobile learning in providing a broad theoretically-driven survey of the landscape.
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