Rule Explicitness Between Classic, Modern, and Computer Games

Classic games distinguish themselves through the fact that the players already have knowledge about the possible game events as well as their expectancy values. They know which possible consequences are implied by their actions. Many modern games, however, might be characterized as edge cases in this schema, especially if they have many different action and event cards that do not necessarily presuppose prior knowledge of their existence. Only through the completion of the game of progression, that is the acquisition of system-level knowledge, is the game of emergence even possible. This is the prerequisite for developing any strategies whatsoever.

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https://doi.org/10.1184/R1/6686720.v1