Privacy, Pedagogy and Protocols

Blind Protocol is an elaborate alternate reality game (ARG) that pits two schools against each other in mock cyber engagement. The month-long game’s key objective is to unmask the rival school’s identity and location using in-game tools and gradually acquired knowledge on issues surrounding online privacy and security. The game was co-designed by Paul Darvasi (Toronto, Canada) and John Fallon (Fairfield, CT), and its first iteration was played in January – February 2015. The teacher presenters will review student feedback and report on the virtues and pitfalls of addressing an evolving and hot-button topic as a sustained, embodied and narrative-driven game.

A Preliminary Report on a Cross-Border Alternate Reality Game to Teach Digital Citizenship
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/GLS12/28.%20Privacy%2C%20Pedagogy%20and%20Protocols.pdf
Download Count
37
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686780.v1