Playing With History

Museums exhibits are often considered passive experiences that do not engage their audience, especially with younger students. However, to provide a more engaging learning experience, museums have begun re-inventing themselves by creating interactive exhibits that are supplemented with mobile technology. The objective of our study was to determine whether the design of Play the Past facilitated engagement and learning among the students who participated. To do this, our analysis used data that was collected from the mobile devices that were used by students. We hypothesized that students would be highly engaged with the activity and that they would learn how to negotiate profitable trades, which would allow them to complete the Fur Trade hub in Play the Past. Our study found that many students were not highly engaged with the game, and that successful mastery of the trading mechanic in the game did not predict completion of the Fur Trade.

 

An Analysis of Interactive Learning Through a Museum Exhibit
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