Picodroid

The goal of the Full Body Physics project was to create an interactive game-based learning experience that connects middle- and high-school students with critical physics and chemistry concepts using their bodies as a controller. The final product, Picodroid, was designed and developed by two successive teams of graduate and undergraduate students in physics, art, education, and computer science, as part of an experiential learning process. Guided by a faculty coach and a subject matter expert/client, the design team made critical design decisions, produced concept art, created the game design document and developed prototypes of two proposed games. The development team, again working with the client, decided to focus on the Picodroid concept and carried it through to its finished state. Created for use with the Kinect motion controller and a Windows PC, Picodroid challenges competing players controlling “picobots” to assemble subatomic particles to create elements in the periodic table.
 

Designing and Developing a Physics Game using the Kinect Motion Controller
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https://doi.org/10.1184/R1/6686786.v1