Outputs and Insights From 12 Years of Game-Based Learning Research at the Danube-University Krems’ Center for Applied Game Studies

For almost 12 years, the Center for Applied Game Studies at the Danube-University Krems, Austria, has conducted game-based learning (GBL) research. Guided by the aim to enable classroom integration of game-based learning on a broad scale, this research has centered on the development of a GBL toolkit for (and in cooperation with) teachers, enabling them to use GBL strategies within the context of current educational practice, while at the same time expanding their own knowledge and skills as GBL experts. The toolkit contains tools to evaluate the pedagogical potential of digital games, to plan and conduct GBL projects, and to exchange with other teachers and form an active GBL community. The current step consists of the development of an educational game-design tool and the first in a series of educational game editors for teachers. The talk will present these tools and discuss lessons learned from their development.

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