This paper and the workshop that we propose herein explores the Metagame, a card game in which players pose arguments about cultural artifacts like games, films, literature, design and fashion, as an educational tool for a variety of uses. We hope to use the workshop to introduce educators to the cards, to demonstrate and discuss some of the games and pedagogical goals that can be addressed through these games, and have participants develop new game variants and educational applications. We see the workshop as valuable for three key reasons: to expose educators to a flexible teaching tool, to the ways in which cultural literacy can be developed through playful debate and to gain insight in how to shape the game for future releases (two of the authors, Macklin and Sharp are co-creators of the game).
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