“A Lonely Place”

This discussion helps to reveal several important boundaries in the RPG community including who can be a game designer, what kinds of role-playing games are acceptable, and what counts as a “fun” experience. This type of borderwork allows for policing without overt expressions of racism or sexism. It lets designers from marginalized groups know that they are only allowed into the community if they follow certain rules. As has become clear from discussions around diversifying games, there is a worry by the dominant majority (often white males) that new, diverse players, designers, or critics will “ruin” games. By policing the boundaries of “fun,” role-playing games, and game designers, the majority group also attempts to protect their hobby from the intrusion of new folks who want to open these boundaries. As Julia Bond Ellingboe’s first game, Steal Away Jordan shaped her future as a game designer in fundamental ways. At the same time, however, her experience serves to illuminate some important points about tokenism, marginalization, and intersectionality in the gaming community.

An Interview with Julia Bond Ellingboe
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https://doi.org/10.1184/R1/7683635.v1