LIFE LESSONS WITH ATREUS AND CHLOE

The effects of childhood and adolescent exposure to mature video games has been a recurring topic in popular culture as well as academic research for many years. While many studies have been conducted, a consensus has not been reached. Video games have been shown, however, to play a positive role in family
togetherness and act as an opportunity space to encourage family discussion. Through a review of the literature, this article argues that mature video games can serve as opportunity spaces for families with older children and teens. A case study in which the M-rated video games, Life is Strange: Before the Storm (2017)
and God of War (2018) were played in a parent-child context is then presented to demonstrate how these games were able to stimulate discussion of important developmental topics.

Mature Video Games as Opportunity Spaces for Family Conversations
PDF Articles
/sites/default/files/articles/08.Life%20Lessons%20with%20Atreus%20and%20Chloe.pdf
Download Count
152
Update DOI
Off