Legacy's Legacy

Rob Daviau’s LEGACY system—first implemented within Risk Legacy (2011) and Pandemic Legacy (2015)—is changing eurogames and its consequences are as impactful as the mechanics that revolutionized the field in the 90s, such as “deckbuilding”, “cooperation”, “instant pool-building”, and “card drafting.” The huge success of Daviau’s LEGACY games has led other designers to implement it in their projects, a point that seems to anticipate that this trend will only increase with time. This article shows how the LEGACY format affects game design and play theory by introducing a series of features that reorient the gameplay experience from a focus on winning and solving and toward an experience aligned instead with narrative and reflection. This reorientation is epitomized by the LEGACY system’s embrace of permanent change and permanent death.

 

Irreversibility and Permadeath in Legacy Games
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https://doi.org/10.1184/R1/11929782.v1
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