The Incorporeal Project

Educators continue to ask us to create didactic situations that stimulate students to develop autonomy and teamwork skills. At the moment, our educational system reduces these competencies, instead promoting an individualist heteronomy that reduces our students’ creativity and critical thinking. Sir Ken Robinson has notably criticized the factory line educational model that produces this. Role-playing games (RPGs) provide a way to develop autonomy and teamwork skills by our students due to their nature: a cooperative storytelling environment in which a player interprets one of the protagonists of the story being told and actually decides, within the rules of the game, what his or her character does. But how should we run tabletop RPGs, our specialty, in classrooms that have from 20 to 40 students? What if it is not possible to ask other students to be the Game Master (GM) for other students? Below is a discussion of our two attempts.

Teaching through Tabletop RPGs in Brazil
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https://doi.org/10.1184/R1/7683635.v1