In the constructionist tradition, the creation of augmented reality (AR) games can be an effective method of engaging youth in informal learning around both domain-specific content as well as general design thinking. However, given the complex, interdisciplinary nature of AR games, the facilitation of programming in which youth create these games can be challenging. How do students from different age groups and backgrounds best learn this novel genre and the related design process? What are the most challenging issues? How can facilitators attempt to empower youth agency and youth voice in the context of a larger organization’s educational goals and the desire for a “product” within a given timeframe? In this highly interactive session, panelists from diverse settings – including a botanical garden, an urban after-school program, and a university – shared insights from their efforts to empower youth via the creation of AR games.