This session presents a novel genre of games, personal data gaming, in which players wear digital monitoring devices that collect data about aspects of their everyday lives and behaviors, and then the data become useful in a game context. We describe the genre itself and our game design, applications in a health education context, and results from a multi-year DBR study of personal data gaming with middle school youth, specifically students’ motivations and engagements as well as socio-economic comparisons across field sites
Health, Behavior, and Personal Data Gaming
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/GLS11/43.Game%20Your%20Life.pdf
- 1 view
Download Count
109
Update DOI
Off