Game Genre and Computational Literacy

In this paper we investigate an after-school program that uses the Kodu Game Lab software to teach young people ages ten to thirteen about computational literacy and game design. We argue that young people’s development of computational literacies is tied to their understanding of both game genre and the design grammar of creation tools.
 

Situating Design and Programming Practice With Kodu
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https://doi.org/10.1184/R1/6686768.v1