Game Design in a Traditional High School

This presentation outlines the work-in-progress developing, implementing, and revising a game design curriculum offered to high school students as an in-school elective. Joining “digital media and learning” and “educational technology” pedagogies, the curriculum bridges out-of school interests, culture and social experiences with necessary, yet motivating, in-school competencies and practices. Elements of Game Design was created by an Instructional Technology Administrator, Technical Education and Visual Arts teachers in 2010, and implemented 9 times during the 2011-12 school year. The “Worked Example” (Barab, Dodge & Gee, n.d.) offers a model to discuss conditions necessary to garner support and success implementing an in-school gaming curricula including: planning, infrastructure, culture, policy, resource allocation, curricula writing, teacher expertise, and student voice. This worked example provides a media-rich overview of the process involved when offering an in-school gaming curriculum, and invites conversation around the curriculum to discuss efficacy, challenges, overcoming barriers, and next steps.
 

A Worked Example
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https://doi.org/10.1184/R1/6686786.v1
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