Game Design for Cultural Studies

How can game design be used to foster critical reflection and render cultural studies less boring (Grossberg, 2006)? This paper discusses the design process of Cutting Edges, an abstract mini-game made to encourage students and scholars of cultural theory to actively explore abstract philosophical claims. The initial intention was to produce a well-rounded game that could be used in a classroom setting to expand and mediate discussion on gender identity through playful experience. Focusing on the pressures of gender-related social ascription, Cutting Edges was an attempt to use the metaphorical potential of game rules and mechanics to make tangible what is at stake in gender-critical thinking. While making the game, the creative process of finding meaningful mechanisms of representation turned out to be a rewarding resource for reflecting cultural theory. Design activities demand reflection, evaluation, and planning and might thus be promising tools to expand our notion of critical thinking.

An Experiential Approach to Critical Thinking
PDF Articles
/sites/default/files/articles/Game%20Design%20for%20Cultural%20Studies-%20An%20Experiential%20Approach%20to%20Critical%20Thinking.pdf
Download Count
156
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686783.v1
Author/s