Leadership plays an essential role in systems, organizations, and
classrooms. Good leadership strikes a delicate balance between employee
well-being and team members’ productivity, further improving trust and
loyalty. There has been a paradigm shift in what constitutes “good
leadership,” from one based on exerting control and power to one rooted
in self-compassion, empathy, and emotional management. Within
management systems, compassion helps foster stronger connections
between people, reduces burnout rates, and improves staff retention and
collaboration. In a mindful leadership approach, self-compassion,
empathy, and emotional awareness are first cultivated within the leader
and then utilized within situations at the workplace. This evolved definition
of leadership is a more expansive and inclusive term that takes a
comprehensive and personal view of leadership. Alongside this view of
leadership, there are small, daily actions one might take to develop as a
leader, which adds value to ourselves and, by extension, to others.
Serious games have effectively cultivated qualities critical to leadership,such as self-compassion, empathy, and emotional management. This work
investigates attempts, approaches, and design principles in serious games
that aim to build the above-mentioned competencies essential for
leadership. We present game elements, themes, and mechanics that could
be further empirically studied and used by serious game designers to
produce digital games that cultivate the competencies (self-compassion,
empathy, and emotional management) for leadership training.
Cultivating Compassion and Leadership through Games
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