We discuss preliminary findings based on social network analyses of a gaming affinity space. We focus on the constructions and interactions among participants who identified themselves as teachers or youth in relation to the gaming and learning activities through Minecraft. The findings show the ways in which the underlying identities of participants can shape interactions and structure discussions in a nurturing affinity space.
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/GLS11/105.Educational%20Roles%20and%20Structures%20of%20Interaction.pdf
- 3 views
Download Count
90
Update DOI
Off