Disciplinarily-Integrated Games

Disciplinary integration can be thought of in terms of Collins and colleagues’ analyses of model types (epistemic forms) and modeling strategies (epistemic games). More specifically, the puzzles and game-play mechanics of disciplinarily-integrated games distill modeling strategies for navigating and manipulating model types. Framing disciplinary integration in terms of model types and modeling strategies opens a vast trove of epistemic forms and epistemic games that span across disciplines (in fact well beyond STEM into the social sciences). To explore the generalizability of disciplinary integration to games, the following sections propose other hypothetical examples in physics, biology, chemistry, and the social sciences. We discuss this generalizability in terms of its economic, curricular, and developmental implications.

 

A Generalizable Genre?
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