Designing with Teens at the Center

The Journal of Games, Self, & Society features scholarship on the power of game design and play to support, accompany, and ignite connections, explorations, and transformations in understanding the self, others, and society. We are particularly interested in what this means with regard to adolescents.

Why is the developmental period of adolescence of particular interest?

Because of its magnificence. And because of the design opportunity and challenge it poses.

Adolescence is the last significant period of brain growth. Changes in the adolescent brain power the remarkable transformations that are characteristic of this developmental moment. The teenage years are a rich time for learning, taking risks, pushing boundaries, and exploring identity within and outside of the immediate context of home, school, and neighborhood.

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https://doi.org/10.1184/R1/17942555.v2
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