Designing Gender

Technical knowledge and skill with digital technologies are essential to today’s global workplace. One way in which learners can acquire these skills is through participation in affinity spaces for video games. By using and creating content in these spaces, learners have motivation to practice skills such as programming and digital art creation. In these spaces they can also gain experience learning from and teaching others, also vital skills for an information economy. However, as women tend to not participate in the affinity spaces for as many games, it is possible that they are missing out on valuable learning opportunities. The popular game Minecraft may prove an exception, because the game has many female fans. What follows is an investigation of how whether or not women are creating content for the game, and whether or not their creations are welcomed in the fan community.
 

Modding in Minecraft
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https://doi.org/10.1184/R1/6686804.v1