DESIGNING CONTEXT-SENSITIVE GEOLOCATIVE MODERATED GROUP ACTIVITY GAMES

We present two case studies in the design of context-sensitive geolocative mediated group activity games. These are games that: use geolocation as an input mechanism; are constrained to be playable only in a specific geographical location; whose design is infused with the history, culture, or other qualitative features of the location; and whose primary gameplay exists between the players and their surroundings, mediated by a minimal software system. The two case studies cover Spirits at Prairie Creek Park and Fairy Trails and include an analysis of their requirements, constraints, design process, technical implementations, and informal evaluations. We discuss the benefits and drawbacks of this genre of games, relating both to the case studies, related work, and literature on games and play, as well as the implications of this work for future research.

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