Dancing (and Wrestling) with Learning Objectives and Game Mechanics

Designs for intrinsic learning-game are often created through processes where game mechanics are inspired and built from the learning objectives the game designers want to embody in the play experience. It sounds straightforward, but in our experience it’s not: Mechanics are built and played, and the play teach the designers new things that lead to looking at the objectives differently, and therefore the mechanics, in a challenging creative cycle. In this Fireside Chat, we’ll host a lively discussion of practitioners who have been living this process.
 

PDF Articles
/sites/default/files/articles/Proceedings%20Articles/03.Dancing%20%28and%20Wrestling%29%20with%20Learning%20Objectives%20and%20Game%20Mechanics.pdf
Download Count
245
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686804.v1