This is a design-capture of a crossover gamified learning experience called GreenDesigners focused on sustainable engineering education for high school students. Located at a solar demonstration house, our design leverages the functionality of an Augmented Reality interface developed to coordinate learning of sustainable engineering design concepts and practices across real-world (informal) and classroom settings (formal). It is anticipated that such “seam-ful” (Dourish, 2001) crossover learning and assessment designs could enable a preparatory transition from informal, active learning activities to formal design-focused activities thus expanding learning opportunities for youth within STEM fields.
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