Critical Literacy

As video games grow beyond the purview of a devout subculture, they are attracting scrutiny from audiences more numerous and diverse than ever before. The expanding public wants to know: What is a
“good” videogame? What makes it “good”? The definition of “good” has connotations stretching from commerce to entertainment to art to explorations of a social issue. The body of work related to game criticism is already growing; authors are writing about their interpretation and perception of games and, through the simple act of writing about games, the structure of game criticism is already beginning to
formalize. As game developers, critics, and ultimately game players, we ought to cultivate a culture of criticism, a critical literacy, within the community to take advantage of the ongoing, critical discussions to better discuss, evaluate, and learn from games.

Game Criticism for Game Developers
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