In this chat, the American Museum of Natural History and The Field Museum highlighted different approaches to use museum-centered games-based learning programs to build a science-positive generation. The case studies cross a spectrum of technologies and museum goals, and speak to the diversity of techniques being used. Case studies were used to introduce broader questions about gaming and museum-based learning, such as: 1) Do games-based learning opportunities need to be centered in a museum’s physical space? 2) How can museums use games-based learning to help youth develop a lifelong interest in science? 3) What are best practices for engaging youth and teens through games with museum collections? 4) What role can museums play in advancing games-based learning? Discussion themes included the importance of authenticity for engagement, the importance of games-based approaches for changing youth attitudes about museums, and the challenges and opportunities that museum collections present as source material.
- 6 views