Educational and serious games can facilitate a wide variety of transformations in learners, such as changes in knowledge and behaviors to changes in beliefs, attitudes and values. Despite a substantial body of innovations around assessment of game-based learning, many game-based evaluations include only knowledge-gain measures. This panel of game assessment experts brought their diverse perspectives to a group discussion, helping game developers think beyond traditional assessments. They played The Assessment Game, proposing a variety of assessment strategies for games predicted by a dice roll.
Moving Beyond Traditional Measures
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https://doi.org/10.1184/R1/6686780.v1