AN ANALYSIS OF PLAGUE, INC.: EVOLVED FOR LEARNING

Do you think you can design a pathogen that will eliminate all of humanity? That question is the premise of the game Plague, Inc.: Evolved. Developed by ndemic Creations and early-released in 2014, this game is the computer version of the popular app, Plague, Inc. The gameplay is simple: Choose a pathogen to play,
collect DNA points, mutate the pathogen, and try to kill all humans before they develop a cure. The learning potential of the game includes problem-based learning, model-based reasoning and creativity. The first two are possible because the main gameplay follows the key components of rational constructivism (Newcombe, 2011; Xu & Griffiths, 2011); the last is possible because the scenario creator embedded in the game supports all four types of creativity as described by Elliot Eisner.

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