The members of this panel represent civic and cultural institutions using games to encourage, excite, and engage learners of all ages in STEM. Although the broad goals of STEM learning are similar across institutions, the methods, development and delivery of these games differ significantly. These diverse approaches of game development illustrate the multiple pathways available to STEM game development. This panel will explore what the driving ideas are for using and developing science games. What common themes arise? How are outcomes affected given different audiences, resources and limitations? Panelists will foster discussion with the audience and with each other on how games are being used, and how they might be used, to advance STEM learning using civic and cultural institutions as case studies.
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