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This essay considers the discourse of the Dungeons & Dragons and Pathfinder handbooks (between 1979 and 2014) through the lenses of queer studies and disability studies. Although representations of genderqueer and disabled characters are fraught in the earlier texts, they become more complicated in later editions. For this reason, I argue that the role-playing handbooks that I engage with here offer a set of snapshots into how queerness and disability, as game mechanics, are negotiated between players and designers in different epochs of the development of Dungeons & Dragons.

Queer and Disabled Characters in Dungeons & Dragons
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https://doi.org/10.1184/R1/11929782.v1
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