The ETC Press and its Signature imprint is proud to release The Game Beat: Observations and Lessons from Two Decades Writing About Games, by author Kyle Orland.
Game journalism is young enough that we’re still trying to collectively agree on the answers to some pretty fundamental questions. What makes a good review? Should we be evaluating games as consumer products or works of art? What role should scores or grades play in the review process? How should we deal with Metacritic’s outsized influence?
How close should game journalists be with the publishers and developers they cover? How can journalists get around the information control of the PR machine? How should outlets handle gifts and publisher-sponsored junkets? How are we supposed to make any money off any of this in the age of the Internet?
The Game Beat catalogs years of my own scattered attempts to answer those questions, and many more that continue to vex the field, through dozens of blog posts, columns, newsletters, and interviews focused on the art and craft of writing about games. In the process, this book also serves as a sort of public diary of my own education in and advancement through the world of professional game journalism, from eager outsider blogger to hustling freelancer to entrenched staff writer.
About Carnegie Mellon University’s ETC Press
ETC Press is a publishing imprint with a twist. We publish books, but we’re also interested in the participatory future of content creation across multiple media. We are an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.com.
ETC Press publications will focus on issues revolving around entertainment technologies as they are applied across a variety of fields. Authors publishing with ETC Press retain ownership of their intellectual property. ETC Press publishes a version of the text with author permission and ETC Press publications will be released under Creative Commons licenses. Every text is available for free download, and we price our titles as inexpensively as possible because we want people to have access to them. We’re most interested in the sharing and spreading of ideas.