Appearances & Events

Derek Burrill

Derek A. Burrill is an Associate Professor in the Department of Media and Cultural Studies at the University of California, Riverside. He is the author of Die Tryin': Videogames, Masculinity, Culture (2008) and The Other Guy: Media Masculinity Within the Margins (2014), as well as essays in a variety of journals and anthologies. He currently sits in the editorial board of Games & Culture and the Journal of Games and Virtual Worlds.

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Caitlin Burns

Currently Vice Chair of the Producers’ Guild of America New Media Council, Caitlin Burns is a world leader in franchise storyworld development, multiplatform strategy and connecting sustainable business models to emerging creative technologies. As a transmedia producer for over 15 years, she has developed storyworlds with creative visionaries and technological pioneers ranging from global blockbuster feature films, award-winning television shows, AAA console games to 360° video, VR, AR, Mixed Reality and WebVR. Beyond fiction, Ms. Burns has consulted and developed projects with brands, institutions, and governments to inspire communities to action - connecting opinions and engagement to real world impact,...

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Drew Davidson

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. He also served as the interim Director for Randy Pausch’s Alice Project. His professional activities are closely related to his research interests, as he has worked to help grow fields of study, creating forums and founding organizations to...

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Brad King

Editorial Director, ETC Press & University Libraries Brad King is the Editorial Director of Carnegie Mellon University's ETC Press and University Libraries, where he works on the CMU Publishing initiative. He earned his Masters in Journalism from the University of California at Berkeley’s Graduate School of Journalism in 2000, and a graduate certificate in Human-Computer Interaction from IUPUI in 2013. Before moving into academia, he worked as a reporter, editor, multimedia storyteller, and senior producer for Wired magazine, Wired.com, and MIT’s Technology Review. Since he left the world of magazine journalism, he's written two books (Dungeon & Dreamers + Frankenstein's Legacy), edited several...

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Ira Fay

Ira Fay is an Assistant Professor of Computer Science and Game Design at Hampshire College (ranked top 10 nationally for game design by Princeton Review) and is the CEO of Fay Games, a studio primarily focused on games for educational impact. He previously co-founded the Game Design and Development program at Quinnipiac University, where he was an Assistant Professor of Game Design and Development. Before beginning his academic career, Ira was a Senior Game Designer at Electronic Arts (Pogo.com), where he led Pogo iPhone game development and released several top web games. Prior to Pogo, Ira worked at Z-Axis (Activision)...

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J.C. Herz

J.C. Herz is cofounder of IonChannel, a data and delivery platform for software supply chain intelligence and OSS devops. In 2006, she founded Batchtags, a startup that pioneered novel visual interfaces for large, highly interconnected networks. Batchtags was acquired by a defense firm in 2012. Publications: J.C.’s four books have been translated into seven languages. As a New York Times columnist, J.C. published 100 essays on the grammar and syntax of game design. She has also written for Rolling Stone, Wired, and GQ. She is the co-author of A Dark and Dismal Flower, a gothic children's fairy tale with interactive...

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Clark Dodsworth

Clark has been a tech strategist involved with startups for over 25 years. His current focus is ubiquitous mobile awareness, resulting in hyper-personalization, which he developed during his tenure on the Dubailand leisure/entertainment project, 2007, managed by McKinsey. Genuine mobile awareness requires lots of AI, context, sensors, security...and batteries. He is Director of Strategy and Product Development for SimEx-Iwerks Entertainment Inc., Toronto, the first entertainment simulation company, a corporate descendant of Ub Iwerks, friend and early business partner of Walt Disney. Clark was co-author of the original Ambient Intelligence strategy for Philips in 1998, which was adopted globally by Philips...

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Brian Schrank

Brian Schrank is assistant professor and chair of Game Design at DePaul University in Chicago. His MIT Press book "Avant-garde Videogames: Playing with Technoculture" places games within the context of art history and the avant-garde. He has two major research goals. The first goal is to affordance mine emerging platforms to develop intuitive, toylike games that increase their accessibility and experiential diversity. His award-winning VR game "Dumpy: Going Elephants" allows anyone to don a helmet to swing their silly elephant trunk and rampage through a cartoon world. His harrowing museum game about sex slavery “A Moment Free from Darkness” incorporates...

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Oscar Garcia-Panella

Dr. Oscar Garcia-Panella holds a B.Sc. degree in Telecommunications, besides a M.Sc. and Ph. D degrees in Electronic Engineering, respectively, in 1995, 1998 and 2004. He's enjoyed several stages abroad, like at the IMSC (Integrated Media Systems Center, University of Southern California - USC, Los Angeles, California, USA, 1998), at the VIS Lab (The Henry Samueli School of Engineering, University of California at Irvine - UCI, 2005) and at the Entertainment Technology Center (Carnegie Mellon University - CMU, 2008-2009). In these, he has worked on the implementation and design of Applied Games, Gamification campaigns and Interactive Installations intended to solve...

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