ToDIGRA is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the broad range of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory.
- Introduction, by Christy Dena & Brendan Keogh
- Ways of Being: Pervasive Game Design Ethos in Urban Codemakers, by Steven Conway & Troy Innocent
- Finding a Way: Techniques to Avoid Schema Tension in Narrative Design, by Christy Dena
- Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic, by Julian Novitz
- Adolescents as Game Designers: Developing New Literacies, by Pilar Lacasa, Sara Cortés, & María Ruth García-Pernía