New Release: Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

The ETC Press is proud to announce the release of Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond edited by Karen Schrier.

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills?

This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like FortniteCall of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games. 

About Carnegie Mellon University’s ETC Press

ETC Press is a publishing imprint with a twist. We publish books, but we’re also interested in the participatory future of content creation across multiple media. We are an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with

ETC Press publications will focus on issues revolving around entertainment technologies as they are applied across a variety of fields. Authors publishing with ETC Press retain ownership of their intellectual property. ETC Press publishes a version of the text with author permission and ETC Press publications will be released under Creative Commons licenses. Every text is available for free download, and we price our titles as inexpensively as possible because we want people to have access to them. We’re most interested in the sharing and spreading of ideas.

About CMU’s Entertainment Technology Center

The ETC is the premier professional graduate program for interactive entertainment as it’s applied across a variety of fields. Our unique, two-year, Master of Entertainment Technology (MET) degree is jointly conferred by Carnegie Mellon University’s School of Computer Science and the College of Fine Arts.

The ETC was founded in 1998 with Randy Pausch and Don Marinelli as the co-directors. The faculty and staff worked together to articulate our academic mission which focuses on educational goals and creative development. And we also created an R&D Agenda exploring transformational games, innovation by design and interactive storytelling. Throughout, we work to prepare students to graduate as creative professionals.