The ETC Press is proud to release iThrive’s Journal of Games, Self, & Society, Vol. 2, Issue 1, edited by Susan Rivers PhD. and Kelli Dunlap PsyD.
A peer-reviewed journal created and edited by iThrive Games and published by ETC Press. JGSS encourages interdisciplinary research, conversation, and community around games-related scholarship. The journal highlights work focused on how games, game design, and gameplay contribute to a deeper understanding of learning, health, and humanity.
The iThrive Games mission is to use technology, and games in particular, toward the best interest of teens. We believe that games have the power to help build strengths and cultivate social and emotional learning. We work in various ways to educate game developers about how to design games for prosocial outcomes, to encourage the development of social and emotional learning games, and to promote study about the impact that games can have in this regard.
About Carnegie Mellon University’s ETC Press
ETC Press is a publishing imprint with a twist. We publish books, but we’re also interested in the participatory future of content creation across multiple media. We are an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.com.
ETC Press publications will focus on issues revolving around entertainment technologies as they are applied across a variety of fields. Authors publishing with ETC Press retain ownership of their intellectual property. ETC Press publishes a version of the text with author permission and ETC Press publications will be released under Creative Commons licenses. Every text is available for free download, and we price our titles as inexpensively as possible because we want people to have access to them. We’re most interested in the sharing and spreading of ideas.