The ETC Press is proud to announce the release of Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning, edited by Drew Davidson, Ira Fay, Clara Fernandez-Vara, Jane Pinckard, & John Sharp.
The ETC Press is proud to announce the release of Well Played, Vol. 10, No. 2: A Special Issue on Playable Theatre, by Celia Pearce and Nick Fortugno.
The ETC Press is proud to announce the release of the Teaching the Game: A collection of syllabi for game design, development, and implementation, Vol. 1 & Vol. 2, edited by Richard E. Ferdig, Emily Baumgartner, & Enrico Gandolfi.
The ETC Press is proud to announce the release of the Transactions of the Digital Games Research Association (Vol 5, No. 2), edited by Hanna Wirman.
The ETC Press is proud to announce the release of Well Played, Vol. 10, No. 1: A Special Issue on Escape Rooms, edited by Clara Fernández-Vara and Ira Fay.
The ETC Press is proud to announce the release of Intrinsic Rewards in Games and Learning, by Kevin Miklasz.
The Proceedings of the 2020 Connected Learning Summit features 23 peer-reviewed research papers accepted for presentation at the 2020 Connected Learning Summit.
This volume collects documentation of the 2019 International Conference on Interactive Digital Storytelling (ICIDS) Art Exhibition and new scholarly texts from the artists involved. The works collected here explore interactive storytelling through the broad lens of the curated theme: The Expression of Emotion in Humans and Technology.
What is possible when Indigenous people take curation into their own hands? Night of the Indigenous Devs seeks to create a place that understands why Indigenous digital creatives and video game creators need a space tailored to them and their needs. A space for us, by us.
The ETC Press and its ETC Press: Single imprint is very proud to announce the release of Dana Gold’s game, Broke, and the accompany single Broke: How I Made Poverty a Game. Along with her book, you can also purchase the board game or a mobile version of the game, which was developed—in part—at the Entertainment Technology Center.