Ruthanna Gordon received her PhD in Cognitive Psychology from Stony Brook University in 2003. Her research focused on memory, decision-making, and narrative processing—and how they affect human interaction in everyday life. The limitations on lab research described in the book are ones that frustrated her in practice, and many of her studies involved gamification and storytelling as strategies to improve real world applicability.
In 2011 she switched from academia to policy work, and swiftly became involved in the new movement to integrate serious games in the government’s tool box. As an American Association for the Advancement of Science policy fellow with the U.S. Environmental Protection Agency, she worked on the creation of a mixed reality game—intended to include both online components and live missions—to help households learn about and reduce stormwater pollution. She currently works for AVIAN LLC, where she supports innovative federal research in the social sciences.
She’s also a lifelong gamer, with experiences ranging from Chess to transmedia and pervasive games. She participates in tabletop roleplaying (mostly White Wolf and Dungeons & Dragons) as well as occasional LARPs. She’s Enlightened, although not very.