Appearances & Events

Elena Chan

Elena Chan is a current undergraduate student at Carnegie Mellon University studying Cognitive Science and Media Design. With a background in digital product management and sales, she is interested in designing user experiences and understanding how cognitive functions and human behavior influence technology and digital interface design. She also enjoys using digital storytelling as a means to design and create user experiences in the virtual reality and new media spaces. Contact: elenac@andrew.cmu.edu

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Bobbie Soques

Bobbie Soques is a student at Carnegie Mellon University studying Creative Writing, Human-Computer Interaction, and Game Design. Fascinated with storytelling in all its forms, Bobbie has a particular passion for creating digital and interactive stories, and is delighted to have been a part of this book. Bobbie has also worked on numerous design and game development projects, including most recently the development of a multiplayer augmented reality 3D drawing game. At present she resides in Austin, Texas, and can be reached at bsoques@andrew.cmu.edu or through her website, bobbie.soques.net.

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Garry Crawford

Garry Crawford is a Professor of Cultural Sociology at the University of Salford. Garry's research and teaching focuses primarily on audiences, consumers, digital media/technologies, fans, sport, and gamers. He has published numerous books including, Video Games as Culture (2018), Introducing Cultural Studies (2017), Video Gamers (2012), The Sage Dictionary of Leisure Studies (2009), and Consuming Sport (2004). Garry is Director of the University of Salford Digital Cluster, editor of the BSA website Discover Sociology, reviews editor for Cultural Sociology, and a Fellow of the Academy of Social Science.

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Esther MacCallum-Stewart

Dr Esther MacCallum-Stewart is an Associate Professor of Game Studies at Staffordshire University, where she researches how players understand narratives in games. She has published widely on sex, sexuality, and gender in games, as well as in areas such as boardgaming, MMOs and casual gaming. She is currently working with Nia Wearn (Staffordshire University) on Hidden Object Games, and editing a book on Boardgaming with Douglas Brown (University of Falmouth). She is Chair of British DiGRA and responsible for hosting the BDiGRA 2018 conference, and was nominated for a Hugo Award in 2017.

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Paolo Ruffino

Dr Paolo Ruffino is a scholar and artist. After completing a PhD in Media and Communications at Goldsmiths, University of London, in 2015, he worked at University of York, and then moved to the School of Film and Media at the University of Lincoln, UK, where he is currently involved as Lecturer in Media Studies. He teaches on media and communication, game culture, and media art. Ruffino is a researcher within the Lincoln Games Research Network, and the Centre for Entangled Media. He is the author of 'Future Gaming: Creative Interventions in Video Game Culture' (2018, Goldsmiths Press), and co-editor...

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Heidi McDonald

Heidi McDonald is the Senior Creative Director for iThrive Games, where she directs iThrive’s developer outreach activities and provides creative direction on game development projects. She leads retreats, workshops, game jams, and conference events designed to engage top industry and academic professionals in conceptualizing, creating, and testing games to support teen thriving. Drawing on her experience as a game designer and writer (including 9 titles for Schell Games), she translates iThrive Games’ teen thriving concepts into actionable design resources for game developers and offers developer consults for designers making games with social and emotional learning outcomes. Heidi was honored with Women...

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Susan E. Rivers

Susan E. Rivers, Ph.D., a social psychologist, is an expert in social and emotional learning and currently is Executive Director and Chief Scientist of iThrive Games. iThrive Games is a nonprofit committed to empowering youth to thrive using great games. Susan oversees the strategic direction for iThrive Games and fosters the development of programs and a cooperative ecosystem of youth, game developers, researchers, parents, mental health experts, and investors and donors. She uses her expertise in emotional intelligence to enhance the social and emotional well-being of adolescents by accelerating the development and widespread adoption of interactive, evidence-based digital products. She...

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Johannes Axner

Johannes Axner is a Swede  with a passion for larp, both as a player, creator and community builder. Johannes first experienced larps at youth camps in the early 90's, before becoming involved in the fantasy larp scene via a local RPG/larp club VÄS, in the mid 90's. He experimented with different genres and formats at Camelot youth camps during the 90's and early 2000's. In 2011 Johannes was one of the founders of Berättelsefrämjandet, an organisation of larp creators. Initially set up to give a framework for a series of post-apocalyptic larps (the Solnedgång series), Berättelsefrämjandet mainly organizes larps, or...

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Dr. Brett Ashley Crawford

Dr. Brett Ashley Crawford teaches in the graduate arts management program and serves as the Executive Director of the Arts Management and Technology Laboratory in the Heinz College at Carnegie Mellon University.  She has an MFA in arts administration and a PhD in theatre history and criticism. Her research and writing focuses on women leaders, organization ecologies, the use of technology in arts and management, and audience engagement. She has 25 years of professional theatre experience as an AEA stage manager, director, writer, and theatre manager in New York, Georgia, Tennessee, and Maryland/DC. She served as managing director for 3...

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Liz Kane

As a former French hornist Liz’s area of expertise is in orchestral operations and artistic management. She chose to pursue a Master’s degree in Arts Management (MAM) from Carnegie Mellon University (CMU), in order to better serve the classical music industry. With observations from her experience in administration and research opportunities at CMU, Liz wrote several articles on how the arts can implement user experience design and data visualization more effectively. She strives to bring a technology-learning mindset to orchestras, opening the doors to innovation. Before graduating in 2018, Liz was the Chief Research Editor for AMT Lab under a...

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