Yidi Zhu is a gameplay programmer/designer who enjoys making meaningful and playful interactive experiences. He is probably having too much fun in this swamp of game engine development.
Chaojie Zhu has a background in software engineering from Shanghai Jiao Tong University, and has specific interests in game AI, self-driving vehicles and software engineering.
Jacob Wilson is always taking things apart to understand how they work and sometimes they actually fit back together. His interests include tool development and long walks on the beach.
Caleb Biasco started programming games in the Video Game Development Club at the University of Minnesota, and hasn’t stopped since! Seriously. The madman is making game engines now, someone stop him.
Jared Ettinger is a creative writer and producer from New York. He is excited about the intersection of art and technology, particularly in video games and animation. He worked to further his production skills by keeping the rest of the team steady on the wild ride of building an engine.
Sabrina Haskell Culyba is an independent designer with experience on a wide range of products including games, theme park rides, animatronics, and toys. Sabrina worked at Schell Games for over a decade, where she honed her interest and expertise in Transformational games. In her role as a Principal Designer at Schell, she provided creative direction and management for projects as well as helped the studio establish and refine design best practices, particularly for transformational experiences such as educational games. Her game credits include Disney’s Pixie Hollow Online MMO (2009), Interbots’ Let’s Make Shapes! (2010), SeaWorld’s Race for the Beach experience...
Ruth Scherr is a Bachelor of Science and Art in Carnegie Mellon’s graduating class of 2018. She specializes in Mathematical Sciences and Dramaturgy as part of the BXA interdisciplinary degree program. She concluded her studies with an interactive text-adventure game focusing on emotional labor titled Laborious, which was presented at the 2018 Meeting of the Minds. In her time at CMU, Ruth has worked as the dramaturg for the School of Drama’s 2017 production of Ragtime, and for a 2018 production of a new play titled I’m Sure I’ll Figure It Out. She has also served as the copy editor...
Symone Lessington:Having to discuss my life in 250 words is very minimizing and difficult. Do I talk about being from NY but raised in Georgia? Should I say Fayetteville or should I just put it all in Atlanta because it’s all metro area? What about my trauma? It doesn’t define me but it is a part of who I am. Do I mention my favorite color is red? That I collect glasses. I’ve probably purchased over 50 pairs. Or I could talk about music. I played 7 different instruments growing up, but not so much now. But I still love...
Elena Chan is a current undergraduate student at Carnegie Mellon University studying Cognitive Science and Media Design. With a background in digital product management and sales, she is interested in designing user experiences and understanding how cognitive functions and human behavior influence technology and digital interface design. She also enjoys using digital storytelling as a means to design and create user experiences in the virtual reality and new media spaces. Contact: email@example.com
Bobbie Soques is a student at Carnegie Mellon University studying Creative Writing, Human-Computer Interaction, and Game Design. Fascinated with storytelling in all its forms, Bobbie has a particular passion for creating digital and interactive stories, and is delighted to have been a part of this book. Bobbie has also worked on numerous design and game development projects, including most recently the development of a multiplayer augmented reality 3D drawing game. At present she resides in Austin, Texas, and can be reached at firstname.lastname@example.org or through her website, bobbie.soques.net.