Appearances & Events

David Kaser

STEM Teacher - Barberton High School When I think of VR and the role it can play in education, I see possibilities. The possibility that allows abstract material to suddenly make sense for the student who is a concrete thinker. The possibility to show the spatial relationships a 2-dimensional drawing struggles to justify. The possibility that allows the creative mind to produce spatial art in a medium that is relatively new and untapped. Yet at the same time, it is just another tool. Without effective planning and instruction, it is a gimmick. The power of VR lies in the hands...

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Phillip Penix-Tadsen

Phillip Penix-Tadsen is a specialist in contemporary Latin American cultural studies as well as regional game studies, focusing on the intersections between politics, economics, electronic media and visual culture throughout Latin America today. He earned a Ph.D. from Columbia University and is Associate Professor of Spanish and Latin American Studies at the University of Delaware, where he regularly teaches courses on contemporary Latin American cultural studies and game studies. Penix-Tadsen has published work in peer-reviewed journals includingLetras Hispanas and Latin American Research Review, and is the author of  Cultural Code: Video Games and Latin America (MIT Press, 2016). Email: ptpt@udel.edu Twitter: @penixtadsen

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Kyle Orland

Kyle Orland got his start writing about video games at the age of 14, when he started fan site Super Mario Bros. HQ on his parents' AOL web space. Since then he's somehow assembled a career writing and saying millions of aggregate words about games for dozens of outlets ranging from NPR and MSNBC to Electronic Gaming Monthly and Paste Magazine. He's been the Senior Gaming Editor at Ars Technica since 2012. Kyle is the author of Wiley Publishing's Wii for Dummies and Farmville for Dummies, as well as The Video Game Style Guide and Reference Manual. Twitter: @KyleOrl Web:...

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Kelli Dunlap

Kelli N. DunlapPsy.D.is a psychologist and game designer. She has collaboratively developed games for organizations including the National Institute for Mental Health, VOX Media, and The Knight Foundation. She has been recognized nationally for her work on mental health and video games and has received awards including the Game Developers Conference 2016 Top 50 Speaker award, the Microsoft and XBox Most Valuable Professional Award, and a $100,000 fellowship for game design at American University’s Game Lab. In May 2017, Kelli was recognized as one of 15 Early Career Games and Learning Scholars by the Games and Learning Early Career Network....

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Dr. Amy M. Green

Dr. Amy M. Green specializes in the study of video games. She is especially interested in the expanding presence of video games as a compelling source of narrative, one that is necessarily participatory by nature. Further still, video games have long merited the right to be considered as important cultural artifacts and her study and analysis of their stories focuses especially on their historical, political, and social relevance. She is the author of two books: Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V and Storytelling in Video Games: The Art of the Digital Narrative as well as numerous articles. She is...

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Francine Gemperle

Francine Gemperle is a designer and researcher with more than 25 years of experience conducting research to inform design, applying a range of research methods to hundreds of projects. She has expertise in gaining insights about people and bringing their needs to the forefront in technology development. Francine collaborated on the foundational materials that became LUMA Institute; now, in addition to her work with companies from startups to global corporations, she teaches User Experience Research at Carnegie Mellon University. With five patents and more than 15 publications to her credit, Francine has exhibited and lectured about her work at schools...

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