Appearances & Events

Scott A. Lukas

Scott A. Lukas received his Ph.D. in Cultural Anthropology at Rice University and has taught Anthropology and Sociology at Lake Tahoe Community College and Valparaiso University, and, in 2013, was Visiting Professor of American Studies at the Johannes Gutenberg University of Mainz, Germany. He is the author/editor of The Immersive Worlds Handbook (Focal, 2012), Theme Park (2008, Arabic translation, 2010), The Themed Space: Locating Culture, Nation, and Self (2007), Fear, Cultural Anxiety, and Transformation: Horror, Science Fiction, and Fantasy Films Remade, (co-edited with John Marmysz, 2009), Recent Developments in Criminological Theory (co-edited with Stuart Henry, 2009), and Strategies in Teaching...

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Caro Williams-Pierce

Dr. Caroline “Caro” Williams-Pierce is an assistant professor in the Department of Educational Theory & Practice at the University at Albany, SUNY. Caro specializes in designing and analyzing technology for mathematical play, with a particular focus on how players construct mathematical understandings through playing videogames. In her research, she considers principles of embodied cognition, perception as a mechanism for grounding mathematical understandings, the role of productive failure, the player’s experiences when embedded in digital media, and the oft-missed playfulness inherent in mathematical problemsolving. Twitter: @therealcaro Google+: +CaroWilliams therealca.ro

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Brendesha M. Tynes

Brendesha Tynes is an associate professor of education and psychology at the University of Southern California Rossier School of Education. She is also director of the Digital Learning and Development Lab, a national research network of scholars committed to conducting methodologically rigorous research on urban communities’ learning and development with digital media. Her research focuses on the construction of race and gender in online settings, digital learning and the design of digital tools that empower underrepresented youth. Tynes is co-editor (with Safiya Noble) of the Intersectional Internet: Race, Sex, Class and Culture Online and the Handbook of African American Psychology...

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Yasmin B. Kafai

Yasmin Kafai is professor of learning sciences at the University of Pennsylvania. She is a researcher and developer of tools, communities, and materials to promote computational participation, crafting, and creativity across K-16. Her recent books include “Connected Code: Why Children Need to Learn Programming” and the forthcoming “Connected Gaming: What Making Videogames Can Teach Us About Learning and Literacy,” (both with Quinn Burke), “Connected Play: Tweens in a Virtual Worlds,” (with Deborah Fields), and editions such as “Textile Messages: Dispatches from the World of Electronic Textiles and Education” and “Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming.”...

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Emma Leigh Waldron

Emma Leigh Waldron is a Ph.D. student in the Performance Studies Graduate Group at the University of California, Davis and a graduate of the MA Performance Research program at the University of Bristol. Emma’s research focuses on affective communities that coalesce around intimate performances of touch. She is currently researching the mediated intimacy of ASMR videos on YouTube, and how sex is represented in larp (live-action role-playing games). She is especially interested in how definitions and manifestations of sexuality are negotiated, reified, and transformed through these practices. Her work lies at the intersection of performance studies and media studies, and questions the...

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Evan Torner

Evan Torner (Ph.D. University of Massachusetts Amherst) is Assistant Professor of German Studies at the University of Cincinnati. His dissertation “The Race-Time Continuum: Race Projection in DEFA Genre Cinema” explores East German westerns, musicals and science fiction in terms of their representation of the Global South and its place in Marxist-Leninist historiography. This research has been supported by Fulbright and DEFA Foundation grants, as well as an Andrew W. Mellon Postdoctoral Fellowship at Grinnell College from 2013-14. His fields of expertise include East German genre cinema, German film history, critical race theory, and science fiction. His secondary fields of expertise include role-playing...

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Drew Davidson

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. He also served as the interim Director for Randy Pausch’s Alice Project. His professional activities are closely related to his research interests, as he has worked to help grow fields of study, creating forums and founding organizations to...

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Rebecca Rouse

Rebecca Rouse, PhD is an Assistant Professor at Rensselaer Polytechnic Institute in Troy, NY. Rouse’s research focuses on theoretical, critical, and design production work with storytelling for new technologies such as augmented and mixed reality. Rouse designs and develops projects across museums, cultural heritage sites, interactive installations, and theatrical performance, all with the thread of investigating and inventing new modes of storytelling. This design work dovetails with Rouse’s research in design methods, media theory and history. Rouse teaches courses in Mobile AR Design, Mixed Reality Performance Design, Playwrighting, and the history of technology at World’s Fairs and Expositions. Author contact...

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Petri Lankoski

Petri Lankoski, D.Arts, is an Associate Professor in Game Studies at the school of at the Södertörn University, Sweden. His research interests include game design research, games and emotions, and games as fictions. Author contact Info: petri.lankoski@sh.se Twitter: @lankoski Facebook: @lankoski Research Gate: @Petri_Lankoski2 https://petrilankoski.wordpress.com/ Books: Lankoski & Björk, Game research methods: An overview Lankoski, Chararacter-driven game design.

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