Appearances & Events

Ilana Curtis

Ilana Curtis holds a BA in Architectural Studies from the University of Pittsburgh. While at the University of Pittsburgh she received several fellowships to support her independent research on affordable housing and urban planning, which resulted in several publication projects.  Since 2016, Ilana has been involved with all aspects of Point Line Projects including managing the traveling exhibition, Now What?! Advocacy, Activism, and Alliances in American Architecture since 1968, editing the publication En Pointe, and developing publication projects. She currently leads marketing and editorial operations at Point Line Projects. Her expertise includes writing, editing, architectural research, branding, graphic design, and...

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Sarah Rafson

Sarah Rafson is an editor, curator, and researcher, the founder of Point Line Projects, an editorial and curatorial agency for architecture and design. She was the 2017-18 Ann Kalla Visiting Professor at the Carnegie Mellon University School of Architecture, where she continues to teach and curate the year-end exhibition and publication, EX-CHANGE. A graduate of the University of Toronto and Columbia University's Critical, Curatorial, and Conceptual Practices program, she has worked on books with Kenneth Frampton, Bernard Tschumi, and Barry Bergdoll, and collaborated on exhibitions atMoMA, Centre Pompidou, Center for Architecture in New York, and the Parsons School of Design....

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Miłosz Markocki

Miłosz Markocki, Ph.D. is an independent researcher based in Toruń, Poland, whose expertise and research concerns fantasy fiction and online gaming (especially massively multiplayer online role-playing games), as well as the related communities. He has published several peer-reviewed journal articles about online gaming and machinima videos. He is also the author of book chapters concerning game mechanics, storytelling, and various aspects of gameworld design (including cultural framework features), as well as online player communities and related culture.

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Dariusz Brzostek

Dariusz Brzostek, Ph.D. is an Associate Professor in the Department of Cultural Studies at Nicolaus Copernicus University in Toruń, Poland. His main research interests include sound studies, science and technology studies, science fiction, and horror studies. He has published a book and peer-reviewed journal articles about sound studies, postmodern horror, and media archaeology. His current research project concerns early Polish electronic music (Polish Radio Experimental Studio), counterculture in Poland, Communist Era science fiction, and history of jazz.

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Katarzyna Marak

Katarzyna Marak, Ph. D. is an Assistant Professor in the Department of Cultural Studies at Nicolaus Copernicus University in Toruń, Poland; she is the author of Japanese and American Horror: A Comparative Study of Film, Fiction, Graphic Novels and Video Games, and has published a number of papers and chapters concerning independent games, game mechanics, player experience, and player/fan reception, as well as comparative analyses of horror texts. Her research interests include game studies, with particular emphasis on independent game texts, supernatural horror fiction, and testimonies of reception.

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Elizabeth LaPensée

Elizabeth LaPensée, Ph.D. is an award-winning designer, writer, artist, and researcher who creates and studies Indigenous-led media such as games and comics. She is Anishinaabe with family from Bay Mills, Métis, and Irish. She is an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University and a 2018 Guggenheim Fellow. Most recently, she designed When Rivers Were Trails (2019), a 2D adventure game following a displaced Anishinaabe during allotment in the 1890’s which won the Adaptation Award at IndieCade 2019. She also designed and created art for Thunderbird Strike (2017), a lightning-searing side-scroller...

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Brian Winn

Brian M. Winn is the Founder and Director of the Games for Entertainment and Learning (GEL) Lab and the Game Development program at Michigan State University. Winn is also a Full Professor and Associate Chair in the Department of Media and Information. Winn designs, creates, and researches interactive media experiences. Winn’s expertise is in designing “meaningful play” that combine games and meaningful objectives (such as learning, persuasion, motivation, and fitness). Winn’s “Design, Play, Experience Framework” presents a process for designing meaningful play. And Winn’s award-winning work has been presented, exhibited, and experienced around the world. Winn was a founder of the International Conference on Meaningful Play and has co-chaired the bi-annual conference since...

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Rabindra Ratan

Rabindra (Robby) Ratan is an Associate Professor and AT&T Scholar at Michigan State University’s Department of Media and Information. He is also an affiliated faculty member of the MSU Center for Gender in a Global Context, the MSU Department of Psychology, and the MSU College of Education’s program in Educational Psychology and Educational Technology. Ratan received his Ph.D. from USC’s Annenberg School for Communication and Journalism, his M.A. in Communication from Stanford University, and his B.A. in Science, Technology and Society, also from Stanford University. Generally, Dr. Ratan conducts research on the effects of human-technology interaction, examining how media technologies (e.g.,...

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Pamela McCorduck

Pamela McCorduck is the author of eleven published books, four of them novels, seven of them non-fiction, mainly about aspects of artificial intelligence. She lived for forty years in New York City until family called her back to California where she now lives in the San Francisco Bay Area.

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Eric Klopfer

Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT (link to CV). He is the Head of the department of Comparative Media Studies and Writing.  He is also a co-faculty advisor for MIT’s J-WEL World Education Lab. His work uses a Design Based Research methodology to span the educational technology ecosystem, from design and development of new technologies to professional development and implementation. Much of Klopfer’s research has focused on computer games and simulations for building understanding of science, technology, engineering and mathematics. He is the co-author of the books, “Adventures in...

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