Appearances & Events

Nick Fortugno

I am a storyteller who is expert at creating content in both traditional and innovative formats to create meaningful connections, actions and experiences. I am a creative and strategic leader with a proven track record of launching branded content studios and turning them into multimillion dollar and award-winning businesses. Startups, platforms, publishers, talent, brands. Working at the intersection of Technology, Entertainment, and Creativity, I excel in bringing creative people together and pushing them to take something great and turn it into something amazing. Creative consultation, strategic planning and operational advisement for a variety of clients including commercial, creative, content studios,...

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Enrico Gandolfi

Enrico Gandolfi. Dr. Gandolfi, Ph.D., is an assistant professor of Educational Technology at Kent State University with the Research Center for Educational Technology. His research interests span games and simulations for learning, augmented and virtual reality, accessibility and critical design in education, and online communities of inquiry. He is author of several peer-reviewed articles (for academic journals like New Media and Socety, British Journal of Educational Technology, Technology in Society, Journal of Gaming & Virtual Worlds, Convergence, Games and Culture, Simulation and Gaming, E-learning and Digital Media, Information Visualization, Feminist Media Studies, International Journal of Information and Learning Technology) and book...

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Emily Baumgartner

Emily Baumgartner is an Assistant Professor of Technology at Ohio Northern University in the School of Science, Technology, and Mathematics. She earned her Ph.D. in Educational Psychology with a concentration in Instructional Technology from Kent State University. Her research interests include digital games for learning, the use of immerse technologies such as virtual reality and 360-degree video in learning, and computational thinking.

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Meagan Byrne

Meagan Byrne is an Âpihtawikosisân (Métis) digital media artist and game designer born and raised in Hamilton, Ontario. She has been creating digital interactive works since 2014. Her designs incorporate narrative, game mechanics, sound and traditional art and are deeply rooted in Indigenous Futurisms, language and Indigenous feminist theory. She sees her work as a constant struggle to navigate the complexities of Indigenous identity within a deeply colonized system. Meagan uses her work to explore questions of cultural belonging, the Indigenization of media and the future of Indigenous language and culture. Meagan is currently the owner and lead narrative designer...

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Hanna Wirman

Hanna Wirman is an associate professor of games and play design. Her research focuses on marginal and critical ways of playing and making games, including game fandom, serious games, diversity concerns and the design and research of animal play. Her work has been published in journals such as Game Studies, Television & New Media, Simulation & Gaming, Games and Culture, and Transformative Works and Cultures, and she is co-editor of Extending Experiences: Structure, Analysis and Design of Computer Game Player Experience (2008), with Olli Leino and Amyris Fernandez. Prior to moving to Denmark, Hanna worked 8 years at the School...

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Ryan Bown

Ryan Bown received his BFA in sculpture from Brigham Young University in 2008 and his MFA in Entertainment Arts and Engineering from the University of Utah in 2012.  Prior to working in the games Industry he devoted a decade (1998-2008) to creating and showing Fine Art works at Galleries and Museums throughout the United States and abroad. Having a love for art and video games, he decided to fuse the two passions together. Over the past five years he has worked on half a dozen published games which include EIRE and Disney Infinity 1.0 & 2.0.  At the University of...

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Brian Salisbury

Brian Salisbury joined the EAE program at the University of Utah in 2015. He teaches a variety of courses from 3D Modeling to 3D Animation. He was awarded funds in 2017 to setup and run a Motion Capture Studio. Salisbury began his teaching career in 2005 at the University of Central Florida as the Art Track Director for the Florida Interactive Entertainment Academy graduate program. Prior to academic service, Brian worked in the Computer Graphics industry for 15 years. He worked in freelance computer graphics, color separation, 3D, animation, and then as a senior digital sculptor at Viewpoint Datalabs in...

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Dana Gold

Dana is Chief Operating Officer of Jewish Family and Community Services of Pittsburgh, where she supports the work of professionals resettling refugees, helping detained immigrant children, feeding the hungry, finding people jobs, caregivers and guardians and encouraging people facing every manner of life’s challenges. Previously in her career, Dana founded four non-profits. In Pittsburgh she founded Bridge House, a halfway house for men struggling to overcome homelessness and then, Sojourner House, where she worked with women and their children, battling to regain their families, torn apart by addiction. The other two organizations Gold created support children orphaned by HIV/AIDS in...

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Mark Deppe

Accomplished leader with demonstrated success in the planning and coordination of events and services that are consistently on target, within budget and executed with the highest level of excellence. Ability to provide strategic, tactical and planning guidance with measurable results. Self-proclaimed Chief Gaming Officer. Higher education intrapreneur. Creator of the first official esports program at a public research institution. Key competencies include: • Entrepreneur • Operations Management • Public Relations • Strategic Planning • Presentations / Training • Data Analysis • Contract Negotiation / Review • Team Leadership

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Craig G. Anderson

Craig G Anderson is a doctoral candidate studying the cognitive influences of playing video games. With an undergraduate degree specializing in psychology and master’s degree in digital media, Craig has focused on how games engage players and how the mechanics and principles they contain can be leveraged for prosocial or educational means. Craig is currently in the final stages of completing his dissertation focusing on how players react to failure in a notoriously challenging video game, Cuphead, and is conducting research to investigate the role of failure and persistence in esport competitions, viewing and coding gameplay from Super Smash Ultimate...

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