Appearances & Events

Lutie Rodriguez

Lutie Rodriguez is currently a Grants Management Analyst at the National Endowment for the Humanities, a role she started in August 2021. She graduated with her Master of Arts Management degree from Carnegie Mellon University’s Heinz College in May 2021. She has a background in classical music and creative writing, which she double majored in as an undergraduate student at Texas Christian University.

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Grace Collins

Grace Collins is the Founder and CEO of Liminal Esports and Snowbright Studio (a games, research, and ed tech development studio). Previously, Grace led game-based education policy for the U.S. Department of Education and coordinated the Federal Games Working Group across the executive branch under the Obama and Trump administrations. Grace is a former educator and has been recognized with a 2020 Educator Award from the National Center for Women & Information Technology. Grace is also an outspoken LGBTQ+ and gender equity advocate who served as a 2019 LGBTQIA+ Fellow for the Union for Reform Judaism.

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Claudia-Santi F. Fernandes

Claudia-Santi F. Fernandes, Ed.D., LPC, MCHES, NCC is a youth mental health expert with experience in public schools, clinical settings, and research institutions. Previously, her work focused on a practitioner-based approach that concentrated on health education, social and emotional learning (SEL) and school climate. She served as a former public school teacher, bilingual school counselor in New York City, and part of the founding leadership team at Bard High School Early College (BHSEC) Newark where she developed and oversaw student-centered policies, programs, and structures. As part of her doctoral studies, she explored facilitators and barriers to the implementation of school...

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Lindsay Grace

Lindsay is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay's book, Doing Things with Games, Social Impact through Design, is a well-received guide to game design. In 2020, he edited and authored Love and Electronic Affection: a Design Primer on designing love and affection in games. His work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery's...

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James Pope

James Pope. Principal Academic at Bournemouth University (UK). His interests are: how digital media are changing narrative forms and reading and writing practices; the teaching of creative writing in digital media environments; children’s literature. As well as several publications around his research into readers’ reactions to digital fiction. James has also published six novels for children and teenagers. He is the director and co-founder of the annual international New Media Writing Prize. James created the Genarrator software, a dedicated, accessible package for writing and publishing digital interactive stories.

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María Cecilia Reyes

María Cecilia Reyes. Colombian researcher in interactive digital narratives, filmmaker and storyteller. She holds a dual PhD degree in Digital Humanities from the University of Genoa (Italy) and in Communication from Universidad del Norte (Colombia). Her research focuses on interactive digital narratives and immersive technologies. Her artistic practice combines filmmaking, storytelling, and audiovisual digital support. Artist in Residence at Schloss Solitude Akademie 2020-2021 (Germany). Member of the Association for Research in Digital Interactive Narratives ARDIN, and COST Action INDCOR.

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Nick Fortugno

I am a storyteller who is expert at creating content in both traditional and innovative formats to create meaningful connections, actions and experiences. I am a creative and strategic leader with a proven track record of launching branded content studios and turning them into multimillion dollar and award-winning businesses. Startups, platforms, publishers, talent, brands. Working at the intersection of Technology, Entertainment, and Creativity, I excel in bringing creative people together and pushing them to take something great and turn it into something amazing. Creative consultation, strategic planning and operational advisement for a variety of clients including commercial, creative, content studios,...

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Enrico Gandolfi

Enrico Gandolfi. Dr. Gandolfi, Ph.D., is an assistant professor of Educational Technology at Kent State University with the Research Center for Educational Technology. His research interests span games and simulations for learning, augmented and virtual reality, accessibility and critical design in education, and online communities of inquiry. He is author of several peer-reviewed articles (for academic journals like New Media and Socety, British Journal of Educational Technology, Technology in Society, Journal of Gaming & Virtual Worlds, Convergence, Games and Culture, Simulation and Gaming, E-learning and Digital Media, Information Visualization, Feminist Media Studies, International Journal of Information and Learning Technology) and book...

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Emily Baumgartner

Emily Baumgartner is an Assistant Professor of Technology at Ohio Northern University in the School of Science, Technology, and Mathematics. She earned her Ph.D. in Educational Psychology with a concentration in Instructional Technology from Kent State University. Her research interests include digital games for learning, the use of immerse technologies such as virtual reality and 360-degree video in learning, and computational thinking.

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Meagan Byrne

Meagan Byrne is an Âpihtawikosisân (Métis) digital media artist and game designer born and raised in Hamilton, Ontario. She has been creating digital interactive works since 2014. Her designs incorporate narrative, game mechanics, sound and traditional art and are deeply rooted in Indigenous Futurisms, language and Indigenous feminist theory. She sees her work as a constant struggle to navigate the complexities of Indigenous identity within a deeply colonized system. Meagan uses her work to explore questions of cultural belonging, the Indigenization of media and the future of Indigenous language and culture. Meagan is currently the owner and lead narrative designer...

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