Appearances & Events

Hanna Wirman

Hanna Wirman is an associate professor of games and play design. Her research focuses on marginal and critical ways of playing and making games, including game fandom, serious games, diversity concerns and the design and research of animal play. Her work has been published in journals such as Game Studies, Television & New Media, Simulation & Gaming, Games and Culture, and Transformative Works and Cultures, and she is co-editor of Extending Experiences: Structure, Analysis and Design of Computer Game Player Experience (2008), with Olli Leino and Amyris Fernandez. Prior to moving to Denmark, Hanna worked 8 years at the School...

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Ryan Bown

Ryan Bown received his BFA in sculpture from Brigham Young University in 2008 and his MFA in Entertainment Arts and Engineering from the University of Utah in 2012.  Prior to working in the games Industry he devoted a decade (1998-2008) to creating and showing Fine Art works at Galleries and Museums throughout the United States and abroad. Having a love for art and video games, he decided to fuse the two passions together. Over the past five years he has worked on half a dozen published games which include EIRE and Disney Infinity 1.0 & 2.0.  At the University of...

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Brian Salisbury

Brian Salisbury joined the EAE program at the University of Utah in 2015. He teaches a variety of courses from 3D Modeling to 3D Animation. He was awarded funds in 2017 to setup and run a Motion Capture Studio. Salisbury began his teaching career in 2005 at the University of Central Florida as the Art Track Director for the Florida Interactive Entertainment Academy graduate program. Prior to academic service, Brian worked in the Computer Graphics industry for 15 years. He worked in freelance computer graphics, color separation, 3D, animation, and then as a senior digital sculptor at Viewpoint Datalabs in...

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Dana Gold

Dana is Chief Operating Officer of Jewish Family and Community Services of Pittsburgh, where she supports the work of professionals resettling refugees, helping detained immigrant children, feeding the hungry, finding people jobs, caregivers and guardians and encouraging people facing every manner of life’s challenges. Previously in her career, Dana founded four non-profits. In Pittsburgh she founded Bridge House, a halfway house for men struggling to overcome homelessness and then, Sojourner House, where she worked with women and their children, battling to regain their families, torn apart by addiction. The other two organizations Gold created support children orphaned by HIV/AIDS in...

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Mark Deppe

Accomplished leader with demonstrated success in the planning and coordination of events and services that are consistently on target, within budget and executed with the highest level of excellence. Ability to provide strategic, tactical and planning guidance with measurable results. Self-proclaimed Chief Gaming Officer. Higher education intrapreneur. Creator of the first official esports program at a public research institution. Key competencies include: • Entrepreneur • Operations Management • Public Relations • Strategic Planning • Presentations / Training • Data Analysis • Contract Negotiation / Review • Team Leadership

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Craig G. Anderson

Craig G Anderson is a doctoral candidate studying the cognitive influences of playing video games. With an undergraduate degree specializing in psychology and master’s degree in digital media, Craig has focused on how games engage players and how the mechanics and principles they contain can be leveraged for prosocial or educational means. Craig is currently in the final stages of completing his dissertation focusing on how players react to failure in a notoriously challenging video game, Cuphead, and is conducting research to investigate the role of failure and persistence in esport competitions, viewing and coding gameplay from Super Smash Ultimate...

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Jason G. Reitman

Jason completed his BA in Psychology at Wesleyan University in 2015 and is now pursuing his PhD in Informatics at the University of California, Irvine working with Dr. Constance Steinkuehler in the Connected Learning Lab. His dissertation is exploring how teams can strategically communicate through technology to manage awareness, attention, and decision-making under pressure. Through his current work observing elite esports players, he aims to describe how systematically distributing information through a team can support tight coordination in the face of stressful events. Jason also studies developing teams to investigate how these teamwork skills can be trained and learned. As...

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Julia Corrin

Julia Corrin is the University Archivist for Carnegie Mellon University where she oversees the University’s physical and digital collections.  Prior to joining CMU she served as the Political Collections and Archivist at Arkansas State University. She received her master’s degree in Archives and Records Management from the University of Michigan.

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Craig M. Vogel

Craig M. Vogel, FIDSA is a professor in the School of Design in the College of DAAP at the University of Cincinnati. He is the Past President and Fellow of the Industrial Designers Society of America. His research areas include how multi-functional teams can optimize early phases of innovation, inclusive design and service design. Vogel is the co-founder and current president of the Live Well Collaborative (livewellcollaborative.org). He has been advisor to several design programs in China during the last 20 years.

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Jonathan Cagan

Jonathan Cagan is the George Tallman and Florence Barrett Ladd Professor of Mechanical Engineering and was co-founder of the Integrated Innovation Institute at Carnegie Mellon University.  Globally known for his rigorous and effective approach to product innovation, Cagan teaches and leads innovation teams in both university and corporate settings. Cagan’s research on innovation processes and tools focuses on the practice and AI-based integration of individual and team-based design.

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