Well Played (Vol. 7, No. 1)

A Special Issue on Analog Games

by: Ira Fay

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.


Book Details

Pages

186

Cover Design

John Dessler

Language(s)

English

Release Date

February 5, 2018

DOI

10.1184/R1/6687035

Product Dimensions

6 x 9

Imprint

ETC Press

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.

In this issue:

  • Distribution, Deckbuilding, and Design in Star Wars: The Card Game, by Nick Bestor
  • No Time to Waste: Kairos in T.I.M.E Stories, by Sven Dwulecki
  • Seeing but not observing with Sherlock Holmes the Consulting Detective, by Tapani N. Joelsson
  • Why should I play to win if I can pay to win? Economic inequality and its influence on the experience of non-digital games, by Patrick Maisenhölder
  • Stacking Magic: The Flexible Simplicity of Analog Rules, by Eric Murnane & Kenton Howard
  • Sketchventor: Evolving Ideations by Design, by Anthony Pellicone, Kathryn Kaczmarek Frew, Elizabeth Bonsignore, Derek Hansen, Skylar Hoffman, & Kari Kraus
  • From a Board Game to a Drinking Game One Biography of the Finnish Board Game Kimble, by Lilli Sihvonen
  • The Lord of the Rings: The Card Game: A Machine That Generates Possible Worlds, by Michał Żmuda