Well Played (Vol. 4, No. 3)

Diversity in Games

by: Clara Fernández-VaraJane Pinckard

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.


Book Details

Pages

136

Language(s)

English

Release Date

November 24, 2015

Product Dimensions

6 x 9

  • From Pixel Babes to Active Agents – How to Fix the Lack of Diversity in Female Digital Game Characters, by Usva Friman
  • I Choose You! Diversity in the Design of Pokémon, by Amanda Ochsner and Jenny Saucerman
  • Actions speak louder than hypersexualized pixels: A partnership with Lara Croft, by Nathan S. McLachlain, Shawna K. Kelly, and Finn J. D. John
  • “This Is My Story”: Representation and Change in Final Fantasy X-2, by Kyrie Eleison H. Caldwell
  • Hiding in the Tall Grass: Searching for Queer Stories in Pokémon, by Michael Thomét
  • Never Alone (Kisima Inŋitchuŋa): Possibilities for participatory game design, by Adrienne Massanari
  • Death of the Gamer Slaying Gendered Power Fantasies in Legendary Axe II (Victor Musical Industries, 1990), by Carl Therrien

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.