Well Played (Vol. 4, No. 2)

Learning in Games

by: Stephen JacobsIra Fay

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.


Book Details

Pages

134

Language(s)

English

Release Date

September 23, 2015

Product Dimensions

6 x 9

  • Medulla: A 2D sidescrolling platformer game that teaches basic brain structure and function, by Joseph Fanfarelli, Stephanie Vie
  • Play or science? a study of learning and framing in crowdscience, by Andreas Lieberoth, Mads Kock Pedersen, Jacob Friis Sherson
  • Barriers To Learning About Mental Illness Through Empathy Games ā€“ Results Of A User Study On Perfection, by Barbara Harris, Mona Shattell, Doris C. Rusch, Mary J. Zefeldt
  • Zombie-based critical learning ā€“ teaching moral philosophy with The Walking Dead, by Tobias Staaby
  • Distributed Teaching and Learning Systems in Dota 2, by Jeffrey B. Holmes
  • An Analysis of Plague, Inc.: Evolved for Learning, by Lorraine A. Jacques

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.