ToDiGRA (Vol. 4, No. 1)

Diversity Workshop Special Issue

ToDIGRA is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory. The inaugural DiGRA DiversityWorkshop, “Gaming the System”, was held at The University of Melbourne on 2nd July 2017; we thank and acknowledge the Wurundjeri people as Traditional Custodians of this land. The Workshop was an initiative of the Diversity Working Group that first met in 2015. The event drew together five formal papers (four of which have proceeded to peer review and appear in this special issue) followed by a general discussion.

 

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Book Details

Pages

140

Cover Design

John Dessler

Language(s)

English

Release Date

October 8, 2018

Product Dimensions

6 x 9

Imprint

ETC Press

DOI

10.1184/R1/7184849

ToDIGRA Diversity Workshop Special Issue

  • Introduction, by Sian Beavers & Darshana Jayemanne
  • Facilitating Diversity-Centred Adult Computing Education, by Danielle Johnstone & Caroline Pelletier
  • Character Diversity in Digital and Non-Digital Games, by Alexandra To, Joselyn McDonald, Jarrek Holmes, Geoff Kaufman, & Jessica Hammer
  • Homo Includens Surveying DiGRA’s Diversity, by Mahli-Ann Rakkomkaew Butt, Lars de Wildt, Rachel Kowert, & Alyea Sandovar
  • DiGRA Chapter Diversity, by Hanna Wirman

ToDIGRA is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory.

As such, the journal provides a forum for communication among experts from different disciplines in game studies such as education, computer science, psychology, media and communication studies, design, anthropology, sociology, and business.

ToDIGRA is sponsored by the Digital Games Research Association (DiGRA), the leading international professional society for academics and professionals seeking to advance the study and understanding of digital games. ToDIGRA does not currently accept unsolicited submissions. Submissions must be directed towards a specific call for paper and conform to the specific focus of that call. For more information on ToDiGRA, visit: http://todigra.org