The Nordic DiGRA Special Issue
- Introduction, by Raine Koskimaa, Frans Mäyrä, Jaakko Souminen
- Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play, by Jessica Enevold
- Player Types: A Meta-synthesis, by Juho Hamari, Janne Tuunanen
- Player-reported Impediments to Game-based Learning, by J. Thomas Harviainen, Timo Lainema, Eeli Saarinen
- A practical Guide to Using Digital Games as an Experiment Stimulus, by Simo Järvelä, Inger Ekman, J.Matias Kivikangas, Niklas Ravaja
- Should I Stay or Should I Go? A Study of Pickup Groups in Left 4 Dead 2, by Jonas Linderoth, Staffan Björk, Camilla Olsson
- In Defence of a Magic Circle; The Social, Mental and Cultural Boundaries of Play, by Jaako Stenros
ToDIGRA is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games.
ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory. As such, the journal provides a forum for communication among experts from different disciplines in game studies such as education, computer science, psychology, media and communication studies, design, anthropology, sociology, and business.
ToDIGRA is sponsored by the Digital Games Research Association (DiGRA), the leading international professional society for academics and professionals seeking to advance the study and understanding of digital games.