A selection of best papers from the DiGRA 2011 conference in Hilversum, the Netherlands.
- Introduction, by Annika Waern, José Zagal
- Experiential Metaphors in Abstract Games, by Jason Begy
- Breaking Reality: Exploring Pervasive Cheating in Foursquare, by René Glas
- Making sense of game-play: How can we examine learning and involvement?, by Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods
- Beyond the digital divide: An ecological approach to gameplay, by Jonas Linderoth
- Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV, by Gareth Schott, Jasper van Vught
ToDIGRA is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory.
As such, the journal provides a forum for communication among experts from different disciplines in game studies such as education, computer science, psychology, media and communication studies, design, anthropology, sociology, and business.
ToDIGRA is sponsored by the Digital Games Research Association (DiGRA), the leading international professional society for academics and professionals seeking to advance the study and understanding of digital games. ToDIGRA does not currently accept unsolicited submissions. Submissions must be directed towards a specific call for paper and conform to the specific focus of that call. For more information on ToDiGRA, visit: http://todigra.org