The ETC Press is proud to announce the release of the ToDIGRA journal, a Diversity Workshop Special Issue, edited by Sian Beavers & Darshana Jayemanne.
The inaugural DiGRA DiversityWorkshop, “Gaming the System”, was held at The University of Melbourne on 2nd July 2017; we thank and acknowledge the Wurundjeri people as Traditional Custodians of this land. The Workshop was an initiative of the Diversity Working Group that first met in 2015. The event drew together five formal papers (four of which have proceeded to peer review and appear in this special issue) followed by a general discussion. The aim of the Workshop was to critically interrogate what it would mean for Game Studies to be diverse, and to invite presentations that could expand our ideas about diversity. This included questioning whether ‘diversity’ is an unalloyed good, the nature of the non-diverse ‘norm’ from which it putatively offers a departure, and the function of diversity as a discourse operative within the contemporary academy.
ToDIGRA is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the broad range of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory.
About Carnegie Mellon University’s ETC Press
ETC Press is a publishing imprint with a twist. We publish books, but we’re also interested in the participatory future of content creation across multiple media. We are an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.com.
ETC Press publications will focus on issues revolving around entertainment technologies as they are applied across a variety of fields. Authors publishing with ETC Press retain ownership of their intellectual property. ETC Press publishes a version of the text with author permission and ETC Press publications will be released under Creative Commons licenses. Every text is available for free download, and we price our titles as inexpensively as possible because we want people to have access to them. We’re most interested in the sharing and spreading of ideas.
About CMU’s Entertainment Technology Center
The ETC is the premier professional graduate program for interactive entertainment as it’s applied across a variety of fields. Our unique, two-year, Master of Entertainment Technology (MET) degree is jointly conferred by Carnegie Mellon University’s School of Computer Science and the College of Fine Arts.
The ETC was founded in 1998 with Randy Pausch and Don Marinelli as the co-directors. The faculty and staff worked together to articulate our academic mission which focuses on educational goals and creative development. And we also created an R&D Agenda exploring transformational games, innovation by design and interactive storytelling. Throughout, we work to prepare students to graduate as creative professionals.