The ETC Press is proud to announce the release of Analog Game Studies: Volume III edited by Emma Leigh Waldron, Aaron Trammell, and Evan Torner.
Analog games are interesting in their accessibility, their innovative potential, and the already lively current discourse surrounding these games’ design and implementation. Anyone can design an analog game, as opposed to hardware-intensive video games, which often require massive programming teams with specialized skill-sets.
Thanks to these games’ accessibility and agility, game studies scholars frequently use analog games to teach specific game principles, from the act of removing pieces in chess to building a character in Dungeons & Dragons.
Yet serious studies of these games’ logics, affordances and constraints are scarce in the game studies community. We intend for the journal to help tease out broader socio-cultural meanings at stake in analog game design and play.
Analog games ultimately permit designers to explore concepts and systems that would be otherwise impractical or hard to implement on a digital platform. Rather than conceiving of analog games as a “pure” game form, we recognize their specific histories, trajectories, and potential. We also recognize that much has already been said about analog game studies within design communities, and this forum will help us maintain a shared language across these mostly private networks and across disciplines such as history, psychology, media studies, sociology, anthropology and literary studies.
Bridging these diverse networks is the purpose and reason for existence for this journal.
About Carnegie Mellon University’s ETC Press
ETC Press is a publishing imprint with a twist. We publish books, but we’re also interested in the participatory future of content creation across multiple media. We are an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.com.
ETC Press publications will focus on issues revolving around entertainment technologies as they are applied across a variety of fields. Authors publishing with ETC Press retain ownership of their intellectual property. ETC Press publishes a version of the text with author permission and ETC Press publications will be released under Creative Commons licenses. Every text is available for free download, and we price our titles as inexpensively as possible because we want people to have access to them. We’re most interested in the sharing and spreading of ideas.